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ScreenPoint, ViewPoint, and WorldPoint in Unity3D

Explaining the differences between three point representations in Unity3D: ScreenPoint (pixel-based frame representation), ViewPoint (frame always has height and width of 1), and WorldPoint (coordinates shown through Transform.Position). The purpose of having these three representations is to help developers create flexible cross-platform games across different screen sizes.

ScreenPoint, ViewPoint, and WorldPoint in Unity3D

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