Day 28-29-30 - Profitable MVP in 30 Days - All According to Plan
Days 28-29-30 of the profitable MVP challenge where I look back at the original plan and assess progress. Sharing how I plan to hit the $1000 profit goal by buying my own app, and announcing the new app Focusify.app instead of letmethink. Also preparing landing page, promo video, and images for launch day.

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Profitable MVP in 30 Days - Final Summary
Final summary of the 30-day profitable MVP challenge, evaluating the entire development process of three different apps: SoundBar, ReadingPointer, and Focusify. Detailed analysis of revenue, costs, actual profit achieved, along with valuable lessons about choosing business models, focusing on one product instead of spreading resources thin, and future plans for the developed products.

Day 25 - Profitable MVP in 30 Days - Never Give Up
Day 25 of the profitable MVP challenge where I admit ReadingPointer's failure - user retention is extremely low and no one cares about the paid features. Sharing lessons learned including targeting users with higher willingness to pay, challenges of building cross-browser extensions, and difficulties turning scientific methods like speed reading into products.

Vibe Coding and Its Drawbacks
Detailed analysis of the drawbacks and risks of Vibe Coding - the approach of letting AI write code without human oversight, helping readers understand the challenges in applying AI technology to software development.

Vibe Coding: The Revolution in Software Development
Introducing Vibe Coding - a new approach to software development, emphasizing the mindset shift and approach to building software, helping readers understand modern technology development trends.

English Course Challenge in 2 Weeks - Day 2: The Potential of Prompt Engineering
Sharing progress on developing a SaaS AI demo app for a Bubble course, focusing on Prompt Engineering - the technique of writing effective prompts for AI. The author introduces the standard prompt structure with 6 parts: Persona, Context, Task, Format, Examplar, and Tone, along with the idea and mockup for an app helping users write better prompts, solving a problem many people face when using AI.

Describing Software Features with User Stories
An introduction to User Stories for describing software features in a way that non-technical clients can understand. This method uses the template 'As a, I want to, So that' to identify users, actions, and benefits, with guidance on breaking down User Stories and real examples.